Not to be confused with doofus.
Dofus is a Flash based massively multiplayer online role-playing game (MMORPG) developed and published by Ankama Games[2], a French computer game manufacturer. During the beta, while the game was still in development the game was free-to-play (f2p). It is now primarily a Pay to Play, but it still also offers a limited amount of free content. Dofus is set in the world of Amakna (which is Ankama spelled backwards). Its success has led to the marketing of spin-off products, like books, art books and comics, and with the development of two continuations: Dofus Arena, released at the beginning of 2006, is an alternative "tournament" version of Dofus; and Wakfu which is currently in the process of closed beta testing. As the Dofus community continued to grow, new areas and add-ons are added. The developers continually add new content as well as balance items/classes.
The game has attracted nearly three million players worldwide [3] and is especially well-known in France. [4]
Story
A long time ago
... A dragon named Bolgrot arrived in the eternal Province of Amakna. The young Rykke Errel was the only one to be courageous enough to face the terrible creature. Instead of reducing him to dust as it could easily have done, the dragon bowed down before the young knight and swore loyalty to him.
Months passed by ...
Rykke met Helsephine, a young enchantress, and fell madly in love with her and had sex with her. When he introduced Helsephine to Bolgrot, Rykke would never have guessed what was about to happen. The dragon, mad with rage, killed the sweet Helsephine and flew away, destroying everything on its way. Rykke chased the dragon. When he found it, the old friends confronted each other in a titanic fight. Using his weapons and his magic, Rykke succeeded to bring Bolgrot down. But fatally injured, the young hero died short after.
Looking for an explanation
... About the sudden violence of Bolgrot, the wise men of Amakna discovered within the entrails of the dragon six unusually colored eggs that were called DOFUS. Later on, it was discovered that when these eggs were reunited their power was absolute. Absolute, but also unstable. The wise men decided to conceal those terrible relics from the rest of the world. So some person's in Dofus try to copy it but all of them failed this Dofuses are only one and couldnt be copied.
During the following centuries
The secret of the existence of the DOFUS was so well kept that people eventually forgot all about them. But a cursed day among others, the guardians of the secret discovered that the DOFUS had disappeared. The news quickly spread, arousing terror and covetousness. It didn't take long for adventurers to show up in Amakna, attracted by the prospect of glory or plunder. The destiny of Amakna was from then on uncertain and the appearance of numerous creatures as terrifying as they're unknown added to the confusion.
Character Classes
There are 12 character classes, each one affiliated with a divinity at the origin of its name and its powers. Each class has its own spells and features according to the weapon used.
- Ecaflip's Coin
- Ecaflips are Warrior gamblers who always appear in the most surprising places... An Ecaflip is happiest when gambling - for all and for nothing. But be careful, it is a very serious matter for an Ecaflip, he won't hesitate to gamble his life on a throw of the dice if he means victory...Ecaflips decides at chance too without their luck they couldnt do gambling...
- Sadida's Boots
- Sadidas are Summoners who specialize in creating powerful ointments and insidious poisons. Taming brambles to form horrifying weapons, crafting war and healing dolls - these are a Sadida's bread and butter. They use the power of trees and plants to attack their opponents, immobilizing and hitting them with brambles and puppets.Some of Sadida's use's staff's to help them deal with their enemies
- Eniripsa's Hands
- Eniripsas are faerie healers with the power to ease your pain with a single Word. Their potent utterances can either heal their allies or hurt their enemies... Some of them even became word hunters, wandering the earth in search of obscure verbs and forgotten languages!
- Osamodas's Whip
- Osamodas are born Summoners! They have the power to summon creatures and they are the greatest tamers. Rumor has it that they even cut their clothes from the skin of their enemies. Go ask them whether it's true or not… and you'll see for yourself!
- Iop's Heart
- Iops are go-getting Warriors beyond reproach! One thing's for sure: Iops know how to use their weapons. They need to draw first blood at least once a day just to feel alive. Their impetuousness can make Iops the best of knights ... and the worst!
- Enutrof's Fingers
- Enutrofs are helplessly covetous treasure Hunters.They are interested in any kind of goods, items or creatures that can be turned into Kamas. The first thing an Enutrof does when he meets another adventurer is count his value with a single, sweeping look. In the eyes of an Enutrof, an adventurer is nothing but a vessel full of valuable goods and items!
- Cra's Range
- As proud as they are accurate, Cras are the master Archers. They are precious allies to those embroiled in a messy attack. From a distance, their bows, eyes and tight fists become one as their deadly arrows pierce through the melee to their chosen target. They are also a good support class, with spells increasing the range of all of their team or decreasing their enemy's range.
- Sram's Shadow
- Srams are Assassins who love purses, especially when they're full! Folding up the tails of a new tunic, exploring the bottom of a pocket, nimbly fingering through the contents, stroking the valuables and drawing out the prize is what a Sram enjoys best! They have the ability to turn them invisible, that let them the capacity to surprise anybody and make them very heavy critical strikes.
- Feca's Shield
- Fecas are faithful Protectors. They hold an important place in groups of adventurers because of their protective powers - not to mention their skill with a staff. For generations, the Fecas have prided themselves on guarding what treasure wise men have entrusted them with.
- Xelor's Sandglass
- Xelors are Magi who can influence time. They also command obedience from all related mechanisms like chimes, clocks and pendulums. Therefore, Xelors enjoy playing with time … either to slow down their enemies or to teleport themselves wherever they want.
- Sacrier's Blood
- Sacriers are Berserkers who increase tenfold their powers with each hit! As they have nothing to fear from cuts or blows, they haunt the front lines in battle and are treasured by groups of adventurers! Sacriers are the perfect allies for those long, relentless battles, because of their capabilities of taking damages instead of their allies and possessing a huge amount of Health Points.
- Pandawa
- Pandawas are interested in one thing : drink! They based their fighting techniques on the drunken style, which means they fight under the influence of the alcohol. They can also place their allies and enemies on the map thanks to their toughness, grabbing and throwing them. Pandawas are the master of the elements, capable of manipulating them to leave their enemies vulnerable.
Professions
Each character can choose a profession. There are two categories of professions, collecting and crafting. Collecting professions involve players going out into the wilderness collecting natural resources, such as wood and flowers. The crafting professions involve the player using different items, possibly resources collected from collecting professions, to make a vast array of different items. There is the only one profession that combines both aspects of professions, and that is Alchemist. A trade goes from level 1 to 100. As players gain levels new skills are gained. In crafting professions players upon reaching certain levels players increase the number of ingredients (slots) that can be used. In the harvesting professions upon reaching certain levels the player gains access to new resources in addition to increased number of ingredients (slots) that can be used. Players are able to learn up to three professions, but a new profession cannot be learned until existing professions are level 30 or higher. Lastly, crafting professions gain access to a special "magus" specialization at level 65. The magus specialization allows a crafter to modify the characteristics of the objects using smithmagic runes and potions.
Alignments
The alignment system makes it possible to participate in the eternal war between the cities of Bonta, and Brakmar. It makes it possible for characters to benefit from advantages, such as the ability to wear a shield, the ability to enter areas exclusive to characters of a certain alignment, and the ability to access the resources available in their own city. Since an update at the end of 2007, a territorial conquest system was created, allowing every zone to be controlled by one alignment. Players from the current alignment of the area can benefit from increased drops and experience in that area. The bonuses are determined by which alignment has the most areas, the one with the most gaining less. There is a third alignment, the Mercenary alignment, that is an exclusively role playing alignment, that has the ability to carry out contracts assigned by other players. This last alignment is governed by players and not by NPC characters.This last alignment is only available at one server in french server's.
Guilds
For a collaborative aspect, the characters of all races, any levels and any alignment can associate to form guilds. That makes it possible for the members to speak with each other, coordinate events, place Perceptors, and more. A perceptor is a special NPC that is created by a member of a guild. The perceptor has the ability to collect items from fights that occur on the same map. The creation of a guild is integrated into the universe of the game. It requires a guildalogem, an item which can be dropped by any monster, rarely. Guilds can be geared towards player versus player combat, territorial conquest, socialization, or anything else.
Places
Dofus is filled with magical places that people live on. Only few monsters could be found in different kind of places.These places are filled with wide variety of monsters that you could battle.But for one thing there's places that few could only go and these will be a problems. There's place that only specific characters could go
Dungeons
Dungeons are places that certain monsters live in some dungeons you need to key to enter and there's specicfic meets for you to go in a specific dungeon. After and end of a dungeon there will be a boss. These bosses are only in this places and you could only find them in here
Subscription
Since its creation, the game saw more than 4 million accounts created, including 30% of subscribers from its release, distributed between 33 servers (including 23 French-speaking , 3 international, 1 United Kingdom/Ireland, 3 Spanish, 1 German, 1 Italian and 1 Brazilian/Portuguese). The game includes a free zone since the end of 2005 and in 2007. A new non-subscribed zone, Incarnam, was made available. These zones for non-subscribers make it possible for the new players to test the unbounded play of time (possibility of connecting itself only when the waiters allow it). Astrub also is a city for the non-subscribers. One can learn there from the trades, there are houses and one can defy contrary to Incarnam. Access to the entire persistent world of Dofus requires a monthly fee, with a sliding scale of tariffs according to the appointed duration. Subscription by audiotel code is also possible. 1 code allows to subscribe for one week.
Critical Reception
Dofus has received international gaming awards including the Bytten Ernie Award for Best Graphics And Concept Art in 2007 [5] and the Audience Award at the Independent Game Festival in 2006[6].
- Prize of the best game and Prize of the Public at the Flash festival in France in May 2004.
- Game of the month by the Edge Magazine in July 2005.
- Prize of the best game and Price of the public in Flashforward Film Festival of Seattle in February 2006.
- Prize of the public at the Independent Ranges Festival of San Jose in March 2006.
- Very favorite Prize Media Youth decreed by the League of Teaching in November 2006.
References
External links
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